System
Magnet
The magnet pulls drops to you. As an item in hand or as a perk under /perks. The plot border is hard: what sits past the line stays. This is pickup help, not steal from other farms.
You craft or buy the item magnet. The perk magnet sits under /perks and runs without the item. Both respect the plot border. Hopper and vacuum are other collectors. Magnet is the radius around you.
On your plot and on the farm world where it is allowed. Do not empty other plots. Nature: only your drops, not the chest from the other fight. Close to a ban if you stand in the border on purpose and drain the neighbor.
Perk and item do not stack to a double radius if lore forbids it. One source is enough. Breaker and rail drill need a magnet or hopper behind them, or the drops sit.
Give is staff. Players craft, buy or unlock the perk. After relog check the perk under /perks. Hold the item in hand, not only in the backpack, if the magnet is a held item.
How it works
-
1
Get the item or activate the perk under /perks.
-
2
Test on your plot. Put drops in the radius.
-
3
Check the border. Past the line it stays.
-
4
Stand behind breaker or drill, not in front of the wall.
-
5
Gone after relog: /perks or item in hand.
Commands
Perk magnet if unlocked.
The plot border is hard. Do not drain other farms.
Hopper and vacuum are other collectors. Magnet is the radius around you.
Tips
- One source. Perk or item, do not force both.
- Behind the machine. In front of the wall you catch nothing.
- Nature only your drops. Graves fetches the chest, magnet not the other one.
- Farm session perk on, city build perk off if you do not want to collect.
FAQ
Does it pull across the plot border? +
No. The border is hard.
Perk and item double? +
Only if lore allows. Otherwise one source.
Is this a hopper? +
No. Hopper is the block. Magnet is radius.
May I give? +
No. Staff. Craft, buy or perk.
Drain another farm? +
No. Close to a ban.