Maskiner
Breaker
The breaker is an electro machine that mines blocks in front of it. You craft it from the electro recipe breaker, place it on the plot and feed it. This is farm help, not X-ray and not plot grief.
The recipe sits under Electro, page breaker. Pad and other electro parts are their own pages. /breaker give is staff. Players craft. Without power and without facing, nothing happens.
Only on your plot or where you have trust. Nature and other plots are off limits. The breaker respects plot borders. What sits past the border stays. Magnet and hopper catch drops, the breaker only breaks.
Face it before the first pulse. Wrong way eats your own wall. Power from the pad or the net you built. Overheat and idle sit in the lore. Ticket only if it does not break at all on your own plot.
BDT and ores stay different systems. The breaker is the machine, BDT the tunnel day, ores the ore line. Nuke is area. Do not mix them in one ticket.
Hur det fungerar
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1
Craft the breaker recipe. Page under Electro.
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2
Place on your plot, set facing.
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3
Connect power. Pad or net.
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4
Hopper or magnet for drops. Breaker only breaks.
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5
Check the border. Past the plot line it stays.
Kommandon
Staff. Players craft the breaker recipe.
Not on nature, not on other plots. Give is staff.
Recipe: rezepte/rezept.php?id=breaker. Pad is a different part.
Tips
- Facing before power. Wrong way eats the wall.
- Magnet plus hopper behind the breaker. Otherwise drops sit.
- A small test row first. Then the long wall.
- Do not replace ores and BDT with the breaker. Each system has its job.
FAQ
May I use /breaker give? +
No. Staff. Craft the breaker recipe.
Does it break past the plot border? +
No. The border is hard.
Nature allowed? +
No. Plot.
Drops vanish? +
Hopper or magnet. The breaker does not collect.
No power? +
Check pad and cable. Read lore. Then ticket.