UX
XP orbs
Many small nearby XP orbs merge into fewer, larger orbs. Pickup is much faster, your XP amount stays the same. No player command.
Farm mobs as usual. Orbs merge by themselves. Reload is staff (/nexusxpstack). Players only notice less orb lag. Mending and marriage XP still work. The merge only changes orb count, not the points.
Spawner chambers and wither roses benefit most. Fewer entities, the same bar. Relog if the bar spins. That is display, not loss.
City level is a different counter. Vanilla XP and city XP run in parallel. XpStack only touches orbs on the floor. Bottles and mending still pull normally.
No player toggle. Anyone who wants orbs one by one has no setting here. The plugin is comfort and TPS, not a grind nerf.
como funciona
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1
Farm mobs as usual. Orbs merge by themselves.
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2
Stand still or use magnet. Pick up as vanilla.
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3
Check the bar. Total stays, entities drop.
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4
Mending tool in hand if you want the XP on the item.
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5
Bar spins: relog. Ticket only if XP are clearly missing.
Reload is staff. Players only notice less orb lag.
Fewer orbs does not mean less XP. Same total.
Consejos
- Mending and marriage XP still work. The merge only changes orb count, not the points.
- Spawner chamber plus XpStack plus vacuum: floor stays clear, bar fills.
- Bottles for transport. Orbs on the floor are the session, not storage.
- City level extra under /level. The green bar is vanilla.
Preguntas frecuentes
Less XP than before? +
No. Same total, fewer entities. Relog if the bar spins.
Can I turn it off? +
No. No player toggle. It does not change your points.
Mending dead? +
No. Larger orbs, same XP. Hold the tool.
May I use /xpstack? +
Reload is staff. Players only farm.
Marriage XP gone? +
No. Share still runs. Details under Marriage.